Coordinator:
Rules:
BATTING:
All players in attendance must be in the batting order
If a player has to leave the game early, their spot in the
order may be skipped without penalty. Late players will be added
to the end of the batting order.
A team can start the game with as few as seven players.
However, each batting spot up to 9 will be counted as an
automatic out until other players arrive to fill the spots
All bats must be USA Baseball certified. USSSA bats of any kind
are not permitted. Making sure bats are compliant is the
responsibility of the coach. If a player steps into the box with
an illegal bat, he will be automatically called out.
Base runners are only allowed to attempt a stolen base after
the catcher has caught the ball
Stolen bases are limited to three per inning.
Double steals are allowed, but they count as two stolen bases
on the team’s allotment.
If a stolen base is attempted after a team has reached its
limit, the defensive team has the option to re-do the pitch and
the runner will automatically return to the base he began, or
can take the result of a batted ball in play.
No delayed steals. No stealing of home.
Runners cannot advance on an overthrow after a steal
attempt.
On over-throw errors by any infielder (including pitcher/catcher), no advancement of bases is allowed.
Five-run maximum for the first five innings. Sixth inning does
not have a run limit. If a player hits a homerun over the fence only, all runs will count towards the score.
Mercy rule is 12 after four AND the leading team has met their
age-related pitching requirements
PITCHING:
Pitchers are limited to 50 pitches or two innings (whichever
comes first). If a pitcher reaches the 50-pitch mark during a
batter, they can exceed 50 pitches to finish that batter
A pitcher can only pitch in back-to-back games if: 1) He
pitched a maximum of one inning in the previous game AND 2) has
met the proper rest requirements
Pitchers may not exceed 5 innings pitched per week
For each Minors game, 9-year-old pitchers must either:
For each Minors game, 10-year-old pitchers must either:
These requirements MUST be met within the first four innings of
the game.
If these minimums are not met, the team not meeting the
requirements will lose the game, regardless of the on-field
result.
No re-entry for pitchers
Track pitch counts and submit them to your division coordinator
after each game. These reports are mandatory. Failure to submit
a report will result in forfeiture of the game.
Rest requirements:
Pitches Thrown |
Days of Rest |
1 - 20 |
0 days |
21 - 35 |
1 day |
36 - 50 |
2 days |
51 - 60 |
3 days |
DEFENSE:
10 fielders
No player shall sit two consecutive innings, unless
injured
No more than four infielders can be positioned on the infield
(excluding the pitcher). Four outfielders must be positioned in
the outfield grass.
No shifts. Two infielders will have to be positioned on either
side of second base.
Mandatory speed-up rule is in effect. If the catcher is on base
with two outs, the last batted out will run for the
catcher
No coaches on the field
A player can not exceed three innings at the catcher’s position
per game.If a catcher catches three innings, that player cannot
pitch in the same game.
PLAYOFFS:
All teams make the playoffs
Playoffs will be seeded according to regular season
standings
3 points are awarded for a win, 2 points for a tie, and 1 for a
loss
First tiebreaker for playoff seeding is games played, then
wins, ties, losses. If still tied, a coin flip will be done by a
neutral party from those teams.
Regular season pitching rules are in effect. SJSLL will provide
coaches with their players’ Little League ages prior to the
season AND once again prior to the playoffs to ensure
pitching-age requirements are met
Teams MUST play a minimum of 10 games.
If a team does not play a minimum of 10 games, it will receive
the worst seeding in the playoff bracket. If multiple teams do
not meet the requirement, games played will be the first
tiebreaker, then points, wins, ties, losses. If still tied, a
coin flip will be done by a neutral party from those
teams.